Episode 3

After another week at sea, the captain orders another Supply and Navigation check. He says the ship is travelling at 70-80 miles per day, but you are certain that you are going faster than that, about 90-100 miles per day. Why the captain would lie is a mystery...

That night, you realize that a storm is coming. Fearing the worst, you decide it better to take the sails down. If they go through correctly, you have made it through the storm. If the roll is a fail, then you must make a spin on the Ship's Mishap Table. Another two seamanship spins decide if the ship is safe, or you need to do the Mishap table again.

After the storm, you begin to investigate the damage. Results vary by ship.

One thing that is certain, though, is that after another week of sailing, there is a ramped board. You also need to make another supply and navigation check. Th crew grows frustrated and threatens mutiny, so you need two successful Negotiation spins to calm the crew as you sail through a watery graveyard...